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MonoTouch 1.1 Released: Develop iPhone Applications with C#!

Awesome. Very awesome. The MonoTouch Novell guys have released an update to their fantastic framework, version 1.1 which includes some great updates including iPhone 3.1 APIs, WebServices (WCF) support, 30% less disk space for generated code and halved startup time. A few of you who follow me on twitter will know I’ve posted on this once before and bought a new iMac to get into iPhone development :)

But now I’m even happier, whilst MonoTouch really shines for writing UI/LOB-based applications, I have just recently found out those interested in getting into the game development side of things are also not left out – OpenGL is fully supported through MonoTouch’s OpenTK binding and also the cocos2d-iphone framework is also supported through another community written binding! Rock on!

To see an example of MonoTouch in action, check out SimonGui’s demo @ http://simon.nureality.ca/?p=20.

I have also started up a Community Wiki on stackoverflow.com discussing options available to game developers (which you are free to take part of) when working with the MonoTouch framework.

Just to clear up a common misconception also, you will require a Mac for development with MonoTouch, as your iPhone Developer Program issued digital certificate is required to be signed from within Mac OS X for deployment to your device. Darn.

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My name is Graham O'Neale and I'm a software architect from Gold Coast, Australia. I am an overtime thinker, full time coder and awake part time in the real world. I have a keen interest in software development, particularly in the realm of programming (C#, ASP.NET, ASP.NET MVC, LINQ (2 SQL), Entity Framework, Silverlight, Blend, WCF, WPF) and a keen interest in the cutting edge and innovation. I have a new found love for design patterns, ALT.NET practices and well crafted software architecture. The purpose of this blog is to express any thoughts, findings, tips and gripes along my travels in the wonderful world of coding and technology...