Awesome. Very awesome. The MonoTouch Novell guys have released an update to their fantastic framework, version 1.1 which includes some great updates including iPhone 3.1 APIs, WebServices (WCF) support, 30% less disk space for generated code and halved startup time. A few of you who follow me on twitter will know I’ve posted on this once before and bought a new iMac to get into iPhone development
But now I’m even happier, whilst MonoTouch really shines for writing UI/LOB-based applications, I have just recently found out those interested in getting into the game development side of things are also not left out – OpenGL is fully supported through MonoTouch’s OpenTK binding and also the cocos2d-iphone framework is also supported through another community written binding! Rock on!
To see an example of MonoTouch in action, check out SimonGui’s demo @ http://simon.nureality.ca/?p=20.
I have also started up a Community Wiki on stackoverflow.com discussing options available to game developers (which you are free to take part of) when working with the MonoTouch framework.
Just to clear up a common misconception also, you will require a Mac for development with MonoTouch, as your iPhone Developer Program issued digital certificate is required to be signed from within Mac OS X for deployment to your device. Darn.
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